3d environment artist resume
Creation and management of multiple master shaders including foliage, water, rocks, buildings, and individual assets. A selection of environment assets, props, textures, and structures from Gears of War 4 and DLC content maps. Model, texture and light believable environments based on high-end geo and concept art Ensure consistency and quality of own work Understand memory and frame-rate budgets and work within those constraints Receive feedback and modify work based on direction Work with the Art Director and Designers to establish the overall look for a level. Experience creating and maintaining asset libraries, organized by theme and function Extensive experience creating appealing in-game environments Experience creating block-outs for outsourcing Experience creating environments using modular systems Experience applying and tweaking shaders. I was a Freelance 3D Environment Artist. Mountains, forests, deserts…etc Create environmental key art paintings, models, textures, and other benchmark assets Partner with the senior art director and lead level designer to plan and execute the world design Provide day to day direction for the environment art team. Rio de janeiro, Brazil. Candidate Info 9. New York style underground subway tunnel created for the Unreal Engine. I am currently a Freelance 3D Environment Artist. Present Creative is a small outsourcing studio based in San Francisco. No need to think about design details. Directed environment art team.
Some of my roles for Gears 5: - Modelling, texturing and refactoring the swarm shaders from Gears 4 - Shader and texture development of Kait's skin and eyes - Prototype and shader development of Ice walls and structures - Landscape shader development of sand open world - Prototype of meshes formed from lighting strikes.
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Experience with some animation is helpful A portfolio that demonstrates the range of your abilities and the quality of your art. University of the Cumberlands. Graphics Design Technology.
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I am used to work scrum for team projects. I am currently a Freelance 3D Environment Artist. Representative Environment Artist resume experience can include: Proven ability to mentor effectively Excellent Time management, Creative Process and Production Process skills Outstanding collaboration and communication skills Exceptional mix of traditional 2D Texturing and 3D Modeling skills Solid experience in Side Effects Houdini in procedural generation of graphical content including geometry and textures High level of experience creating hand painted textures or equivalent experience in illustration. Guided the team through the completion of the project.
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Senior Environment Artist.
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People interested in an Environment Artist position should demonstrate artistic talent, compute proficiency, 3D design expertise, and texture painting experience. The candidate will also have exceptional artistic skills in creating materials and texture maps for our worlds. Created for the upcoming title Broken.
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Design and creation of highway system consisting of path planning, texturing, materials, and models for roads, signs, structures, etc. Tech Environmental Resume Sample. High end, large scale scene development and creation Working closely with Level Designers Ownership of assets from conception to in game implementation Performance, optimization and supporting fun gameplay Managing a PBR environment Excellent understanding of an industry standard 3D modeling package Good understanding of texture and material creation Good sense of scale, color, lighting and composition Experience using proprietary editors, software and tools At least 1 shipped commercial AAA title Excellent English communication skills Understanding of Physically Based Shading and Lighting. Artists and must be able to assist them with their shots Work to meet defined milestones within a timeline Source suitable reference materials for required assets Attend dailies and participate in creative problem solving Degree or years relevant experience professional OR amateur in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing Fluent in Photoshop Fluent in 3dsmax, Maya or similar Fluent in Vray or MRay or similar ray trace renderer Comparable software experience considered. Rio de janeiro, Brazil.
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